Air abilities to learn first
Wind Guard
Hold the guard ability to collect shots. Aim first, then press LMB or release the guard to send the caught shots where you are looking. Crouch gust palms are unavailable while the guard is active.
Forward Tornado · F
The tornado pushes players in its path from the start and disrupts opposing shots over its whole run, including fast projectiles.
Wind ball · Shift
The wind ball can break wooden cover it rolls into. Use it to change your approach before committing to a guard or a tornado.
Air input reference
| Input | Use |
|---|---|
| Hold Wind Guard (A in patch notes) | Keep intercepted shots circling you. |
| LMB while guarding | Release the stored shots at the crosshair. |
| Release Wind Guard | Also releases the stored shots. |
| F | Send the Forward Tornado through a contested lane. |
| Shift | Roll as the wind ball and break wooden cover on contact. |
Try it in the hub or VS AI
- In VS AI, pick a single AI element and keep enough distance to see its projectile coming.
- Hold Wind Guard to catch a shot. Move your crosshair onto the opponent before returning it.
- Try the same drill with F. Compare pushing or diverting shots with the deliberate catch-and-return timing of the guard.
Projectile matchups
Air beats Earth, loses to Fire and cancels against Water in equal-size projectile clashes. Wind Guard and Forward Tornado are separate moves: the chart doesn’t predict their special behavior.
