Movement and combat

InputActionWhat to know
WASD / ZQSDMoveChoose the layout shown in First Steps.
Space twiceDouble jumpThe second press has element-specific behavior.
LMBLight attackFire chains light hits; some active abilities replace the normal light attack.
RMBHeavy attackThe result depends on the kit and what is active, such as Water’s arms.
ShiftElement movementFire follows your aim; Earth builds momentum on the ground.
Left CtrlSwap camera shoulderThe camera stays on that shoulder until you swap again.
Ctrl + mouse wheelZoom cameraThe zoom shortcut still works alongside shoulder swap.
TabToggle quest logUseful while learning First Steps.
EscOpen menuUse Play, Settings or Switch Element (where available).

Inputs by element

These are inputs used in the developer’s Build 22 notes. The notes call the Ice Wall, Earth wall and Wind Guard slot “A.” Because A is also a movement key in WASD, read your on-screen spell bar for the binding on your layout.

ElementExample inputMove
FireForward + Shift while looking upLift off in the direction of the crosshair.
WaterIce Wall, then aim at it and press RMBSend the Ice Wall forward as a wave.
EarthEStone Spears strike beneath the first enemy in their path.
AirHold Wind Guard, then press LMBCatch incoming shots and send them back at your aim.

Camera, sensitivity and spell bar

Build 22 expands the sensitivity range to 0.025×–2×. In Settings, lower it if you keep overshooting your target when switching from movement to a directional attack.

The Shift slot shows a cooldown. Spells can also show charges or how much of a held move remains. Water and Earth show directional indicators for available Shift moves. Filled crosshair marks mean charges are ready; outlined marks mean they have been spent.

Sources