Movement and combat
| Input | Action | What to know |
|---|---|---|
| WASD / ZQSD | Move | Choose the layout shown in First Steps. |
| Space twice | Double jump | The second press has element-specific behavior. |
| LMB | Light attack | Fire chains light hits; some active abilities replace the normal light attack. |
| RMB | Heavy attack | The result depends on the kit and what is active, such as Water’s arms. |
| Shift | Element movement | Fire follows your aim; Earth builds momentum on the ground. |
| Left Ctrl | Swap camera shoulder | The camera stays on that shoulder until you swap again. |
| Ctrl + mouse wheel | Zoom camera | The zoom shortcut still works alongside shoulder swap. |
| Tab | Toggle quest log | Useful while learning First Steps. |
| Esc | Open menu | Use Play, Settings or Switch Element (where available). |
Inputs by element
These are inputs used in the developer’s Build 22 notes. The notes call the Ice Wall, Earth wall and Wind Guard slot “A.” Because A is also a movement key in WASD, read your on-screen spell bar for the binding on your layout.
| Element | Example input | Move |
|---|---|---|
| Fire | Forward + Shift while looking up | Lift off in the direction of the crosshair. |
| Water | Ice Wall, then aim at it and press RMB | Send the Ice Wall forward as a wave. |
| Earth | E | Stone Spears strike beneath the first enemy in their path. |
| Air | Hold Wind Guard, then press LMB | Catch incoming shots and send them back at your aim. |
Camera, sensitivity and spell bar
Build 22 expands the sensitivity range to 0.025×–2×. In Settings, lower it if you keep overshooting your target when switching from movement to a directional attack.
The Shift slot shows a cooldown. Spells can also show charges or how much of a held move remains. Water and Earth show directional indicators for available Shift moves. Filled crosshair marks mean charges are ready; outlined marks mean they have been spent.