Fire abilities to learn first

01

Aim-directed Shift

Hold forward and use Shift to fly along your aim. Look up from the ground to lift off. A forward ground burst travels about 26 m in Build 22.

02

Directional finisher

Land the first two beats with left click. You have 0.65 s after the second beat to choose a direction; the game reads the direction when the finisher starts.

03

Thunder Heel · F

F can start in the air. Its ring, like the lightning bolt’s blast, breaks Earth rocks and barriers as well as Water’s ice walls.

Fire input reference

InputUse
Shift + forwardChase or take off along the crosshair.
LMB × 2, then direction + LMBPractice confirming the first two beats before selecting the final direction.
E / FBoth can be started while airborne in Build 22.
Fire shotThe listed Build 22 range is 43 m, down from 48 m.

Try it in the hub or VS AI

  1. From the hub or VS AI, aim just above a target and try a forward Shift from the ground.
  2. Reset at close range and tap two left clicks. Take a brief pause, change direction and input the finisher.
  3. Repeat from another angle. Turn the camera first, then Shift; the dash follows your aim, so it can take you over a target.

Projectile matchups

In an equal-size projectile collision, Fire beats Air, loses to Water and cancels against Earth. A Fire shot against an Ice Wall is a separate rule: a regular shot melts the piece it hits, while a sufficiently large hit can take out the whole wall.

Sources