Fire abilities to learn first
Aim-directed Shift
Hold forward and use Shift to fly along your aim. Look up from the ground to lift off. A forward ground burst travels about 26 m in Build 22.
Directional finisher
Land the first two beats with left click. You have 0.65 s after the second beat to choose a direction; the game reads the direction when the finisher starts.
Thunder Heel · F
F can start in the air. Its ring, like the lightning bolt’s blast, breaks Earth rocks and barriers as well as Water’s ice walls.
Fire input reference
| Input | Use |
|---|---|
| Shift + forward | Chase or take off along the crosshair. |
| LMB × 2, then direction + LMB | Practice confirming the first two beats before selecting the final direction. |
| E / F | Both can be started while airborne in Build 22. |
| Fire shot | The listed Build 22 range is 43 m, down from 48 m. |
Try it in the hub or VS AI
- From the hub or VS AI, aim just above a target and try a forward Shift from the ground.
- Reset at close range and tap two left clicks. Take a brief pause, change direction and input the finisher.
- Repeat from another angle. Turn the camera first, then Shift; the dash follows your aim, so it can take you over a target.
Projectile matchups
In an equal-size projectile collision, Fire beats Air, loses to Water and cancels against Earth. A Fire shot against an Ice Wall is a separate rule: a regular shot melts the piece it hits, while a sufficiently large hit can take out the whole wall.
