Water abilities to learn first
Ice Wall → wave
Raise a wall with the ability shown as A in the patch notes. Aim at the wall and use RMB to turn it into a wave; use LMB instead to guide the shards after it breaks.
Ice Surf and side slides
A side Shift moves 5 m in that direction and creates an ice path. The backward Shift pushes off a smaller ice block. An attack ends an active surf before the attack plays.
Water arms and The Octopus
E brings out the water arms. With them active, RMB can grapple while airborne. R activates The Octopus; its LMB whip reaches 7 m and follows the crosshair.
Water input reference
| Input | Use |
|---|---|
| Wall ability + RMB at wall | Send your remaining Ice Wall pieces forward. |
| Wall ability + LMB at wall | Shatter the wall and steer the shards. |
| RMB in normal stance | Use Ice Sniper; Build 22 puts it on a 4 s cooldown. |
| E active + RMB | Use the grapple, including in the air. |
| R then LMB | Aim the Octopus whip. The repeat interval is 0.35 s in Build 22. |
Try it in the hub or VS AI
- Raise a fresh Ice Wall so you can compare what happens with all pieces intact.
- Aim at the wall and right-click for the wave. Raise another wall and left-click to practice turning the flying shards.
- Then try a side Shift along your own ice. Keep the camera on the opponent before choosing whether to cancel the slide into an attack.
Projectile matchups
Water beats Fire, loses to Earth and cancels against Air in equal-size projectile clashes. Against Fire in the arena, watch how many wall pieces remain before launching a wave; melted sections can no longer contribute.
