Earth abilities to learn first

01

Armored ride

Hold forward and Shift to ride up to 2.1 s and roughly 31 m. The plate blocks frontal shots until it takes three light hits or one heavy hit, finisher or ability.

02

Ram distance

A collision near the start moves the opponent about 2 m; the push reaches 8 m at top speed. The ride turns more slowly when fast, so choose a clear line early.

03

Stone cover and spears

The wall ability needs 3 s between raises; a pillar charge returns every 4 s. Aim RMB at your own wall to pull out a block. Stone Spears (E) erupt below the first enemy they meet on their line.

Earth input reference

InputUse
Forward + hold ShiftAccelerate along the ground behind the rock plate.
Forward + tap ShiftMake a short move when you don’t have a full lane.
Jump during ShiftEnd the ride and leave the ground at running speed.
RMB at your wallPull a stone block out of your own cover.
EStone Spears uses the line you aim along.

Try it in the hub or VS AI

  1. Ride the same straight line twice, once with a quick tap and once with a hold.
  2. Against an AI, try to start the ride before contact so the ram has speed.
  3. Practice a jump exit and compare it with trying to turn at full speed. A knockback or launch ends the ride, too.

Projectile matchups

Earth beats Water, loses to Air and cancels against Fire in equal-size projectile collisions. The rock plate protects from the front, so treat a heavy shot or an attack from the side as a reason to change your approach.

Sources