Earth abilities to learn first
Armored ride
Hold forward and Shift to ride up to 2.1 s and roughly 31 m. The plate blocks frontal shots until it takes three light hits or one heavy hit, finisher or ability.
Ram distance
A collision near the start moves the opponent about 2 m; the push reaches 8 m at top speed. The ride turns more slowly when fast, so choose a clear line early.
Stone cover and spears
The wall ability needs 3 s between raises; a pillar charge returns every 4 s. Aim RMB at your own wall to pull out a block. Stone Spears (E) erupt below the first enemy they meet on their line.
Earth input reference
| Input | Use |
|---|---|
| Forward + hold Shift | Accelerate along the ground behind the rock plate. |
| Forward + tap Shift | Make a short move when you don’t have a full lane. |
| Jump during Shift | End the ride and leave the ground at running speed. |
| RMB at your wall | Pull a stone block out of your own cover. |
| E | Stone Spears uses the line you aim along. |
Try it in the hub or VS AI
- Ride the same straight line twice, once with a quick tap and once with a hold.
- Against an AI, try to start the ride before contact so the ram has speed.
- Practice a jump exit and compare it with trying to turn at full speed. A knockback or launch ends the ride, too.
Projectile matchups
Earth beats Water, loses to Air and cancels against Fire in equal-size projectile collisions. The rock plate protects from the front, so treat a heavy shot or an attack from the side as a reason to change your approach.
